
Has a mode for people who just want to explore Subnautica has four game modes: survival, freedom, hardcore, and creative. There are no limits on how you play through the plot, with Skyrim giving you the flexibility to pick up stories, set them down, and come back to them whenever you feel like it. And if you only get through some of the faction's story and decide you don't enjoy it, you can easily go find another one and play through that one instead. Playing through each of their individual stories lets you really feel like a member of the faction you choose, like with how the Thieves Guild sends you on missions to pick locks and steal valuables without getting caught by the guards. After picking whichever faction you want to learn more about, you can eventually become a Master of the guild and learn new skills for your character. There are a good number of these factions, like the scholars at the snowy College of Winterhold, the secretive assassins of the Dark Brotherhood, or the cohort of rogues and bandits of the Thieves Guild. Total freedom in how you choose to play through the world's different factions You can set off to any of Skyrim's different towns and discover new storylines from interesting factions that flesh out the world and the lore, with great characters and their own absorbing narratives to get lost in.

It's a really cool companion system that gives the game a multiplayer feel without any actual multiplayer. Pawns also mimic their creator's behavior, so if you prefer to smash everything in sight, your Pawn might just do the same when visiting another player's world.

You can also hire other player's Pawns that already have acquired all the knowledge, making the learning process much easier for you. Once they have enough knowledge, they'll be able to give you various hints through in-game dialogue about a monster's weaknesses, patterns, habitats, and so forth. For example, if you fight monsters with the Pawns, they'll gradually gain knowledge about the monsters. What's interesting about this is that Pawns will grow alongside players, but not just in terms of stats and levels. Interesting companion system Throughout the game, you'll be accompanied by up to 3 NPCs called "Pawns." One of them will be a Pawn you created, and the other two will usually be summoned from other player's worlds. It's the type of mechanic that makes you feel like the heroes written about in storybooks, which immensely adds to the fun and immersion. This turns into a very intense sequence of you trying to not fall off before you drive your sword into the dragon's neck. For example, if a dragon makes the mistake of lowering its tail into your reach as it rains down fire and death from up above, you can just grab onto it and climb on the dragon's back. While in other games you'd probably just beat on their ankles until they fold onto themselves, Dragon's Dogma has a really cool grappling system that allows you to grab onto enemies and even throw them (if they're light enough). It will start out simple with you fighting bandits and packs of wolves on your travels, which will gradually turn into you taking on massive mythical beasts such as manticores, gryphons, cyclops, and even dragons.

The enemies also play a large part in making the gameplay feel great. It looks like something you'd only see bosses use in other video games, making it feel that much more empowering. For example, when you cast an ice spell called Gicel, massive spears of ice will weave forth to skewer enemies. Even the spells look absolutely amazing and feel really powerful. You can string together combos with swords, axes, and daggers, launch/throw enemies, shoot arrows with a bow in quick succession, and even dodge/block enemy attacks. Awesome combat/hunting gameplay The combat in Dragon's Dogma is very fast and intense.
